- INSTALL OPENGL 4.3 UBUNTU 16.04 INSTALL
- INSTALL OPENGL 4.3 UBUNTU 16.04 DRIVERS
- INSTALL OPENGL 4.3 UBUNTU 16.04 DRIVER
- INSTALL OPENGL 4.3 UBUNTU 16.04 CODE
I have Clonezilla'ed back to prior the playonlinux install. OpenGL ES profile lsmod | grep 'radeon\|amdgpu'ĭrm 364544 113 note that at one point I had it working but no sound. OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.00 OpenGL ES profile version string: OpenGL ES 3.0 Mesa 11.2.0 OpenGL shading language version string: 1.30 OpenGL core profile profile mask: core profile OpenGL core profile context flags: (none) OpenGL core profile shading language version string: 4.10 OpenGL core profile version string: 4.1 (Core Profile) Mesa 11.2.0 OpenGL renderer string: Gallium 0.4 on AMD PITCAIRN (DRM 2.43.0, LLVM 3.8.0) Just saw this so will answer in glxinfo|grep -i opengl Lsmod | grep 'radeon\|amdgpu' Huge thanks for looking in! I will try to give it a spin today, but please run these (as regular user !) two and post the output: I also have AMD GPU, but not GCN - a VLIW one, using r600g+radeon driver. I am running Debian Stable, but with Backports - meaning I have (almost) cutting edge kernel and 3d libs. Lin545: I have purchased this game as well, but its in my backlog. Try Wine 1.9.18 Staging as Lin545 suggested.
Wine: Unhandled page fault on read access to 0x00000000 at address 0x44124d (thread 0022), starting debugger.
Looking at your second suggestion, what module is that that's being modified?Įrr:ole:CoGetClassObject class could be created for context 0x1įixme:mountmgr:harddisk_ioctl The DISK_PARTITION_INFO and DISK_DETECTION_INFO structures will not be filledįixme:wbemprox:enum_class_object_Next timeout not supportedĮrr:wbemprox:wql_error syntax error, unexpected TK_ID, expecting $endįixme:dbghelp:elf_search_auxv can't find symbol in moduleįixme:dbghelp:MiniDumpWriteDump NIY MiniDumpWithDataSegs 1.6.2 causes a window to appear, than disappear. I changed the wine to 1.7.12 and a box pops up saying it had encountered a serious problem. Simultaneously from the same process.Lin545: Have you seen and especially this? No. Multiple video cards from different vendors and want to use them Work with indirect rendering, and almost certainly won't work if you have
INSTALL OPENGL 4.3 UBUNTU 16.04 DRIVERS
Proprietary drivers often include a separate libGL, which may or may not LibGL works with any of Mesa's drivers, as well as for indirect rendering. Mesa provides both libGL and various open-source video drivers.
INSTALL OPENGL 4.3 UBUNTU 16.04 DRIVER
The driver (indirect rendering), or it passes the commands directly to the GLX protocol and passes them to the X server, which then passes them to Where OpenGL programs like glUseProgram() are defined.īut libGL is basically just a conduit. You need libGL.so, as that's what the application talks to.
INSTALL OPENGL 4.3 UBUNTU 16.04 INSTALL
> If we have proprietary graphic card drivers, do we need to install mesa in > But now I am confused about the difference between graphic card drivers
INSTALL OPENGL 4.3 UBUNTU 16.04 CODE
> libraries, as "it should just pass the source code directly to the > proprietary graphic card driver, we do not need to install any OpenGL > So from your explanation, my understanding is: for GLSL, if we use Involved when using the proprietary nVidia driver. The kernel DRM module and the X11 DRI module), so Mesa shouldn't be This appears to be fixed in the trunk version (9.1):īut IIRC, nVidia provides their own libGL.so (other drivers just provide Proprietary driver), that would explain it the Mesa 9.0 source codeĭoesn't recognise the profile part of a #version directive:
However, if the back-end driver is based upon Mesa (as opposed to a Using functions which don't exist inģ.1 would be a problem, as those functions don't exist in the libGL.so The version of libGL.so shouldn't affect GLSL, as it should just pass the > no matter how the hardware graphic card is powerful, all OpenGL programs > Do you think with the supported version of mesa OpenGL in Ubuntu is 3.1, (b) Or maybe NVIDIA® NVSTM 4200M (DDR3 512MB) Discrete Graphics with Optimus does not support OpenGL 3.3.īut in my google searching, it is not the case. (a) If NVIDIA® NVSTM 4200M (DDR3 512MB) Discrete Graphics with Optimus supports OpenGL 3.3,
Whether I use "optirun bash" or not, the situation is the same: that is: it seems it supports 130 not 330. RuntimeError: ('Shader compile failure (0): 0:1(10): error: GLSL 3.30 is not supported. I installed PyOpenGL and am following the tutorial ( ) NVIDIA® NVSTM 4200M (DDR3 512MB) Discrete Graphics with Optimus